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Ghostbusters Dimension: Interior

In 2016 I worked with The VOID on their VR project Ghostbusters Dimension. I designed Arnold's room interior as well as the look for the "damaged" walls. After Staypuft explodes another room is covered in burnt marshmallow- we were wondering if we could get the smell into the final experience.

I was also tasked with designing the Vestibule, a room where players would get ready for the VR experience. The suiting up stations for haptics and a little environmental storytelling were really fun to do!